tag:blogger.com,1999:blog-85149262770611225482024-03-19T09:48:25.537+01:00The Yaqqothl GrimoireAdditional Rules for Science Fantasy Wargames CampaignsIl Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.comBlogger52125tag:blogger.com,1999:blog-8514926277061122548.post-45526300755942778602013-12-04T14:45:00.002+01:002013-12-04T14:45:42.306+01:00Still alive and more useless crapI wonder if anyone still reads this blog. Anyway, things have been changing at the speed of light in the last few months so I feel like a little update is in order. I moved to London around the end of May and really got a job in a fantastic craft beer pub in Camden Town, that is, kinda cool. So the last months have been spent in trying to keep up with work, studying for my <a href="http://cicerone.org/">Cicerone certification</a>, home brewing with a couple of friends, and trying to also get some sort of social life (which is something I feel like a failed completely, but still). Needless to say, the roleplaying side of my life has been the one that suffered the most from the whole situation, although I would really like to try and resurrect it somehow. I will possibly head to <a href="http://www.dragonmeet.co.uk/">Dragonmeet</a> in a couple of days, to say. So yeah, all is good (-ish), and that's pretty much it.<br />
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Fight on!</div>
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Il Male™</div>
Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com116tag:blogger.com,1999:blog-8514926277061122548.post-83909487521311623082013-04-03T01:59:00.000+02:002013-04-03T01:59:27.473+02:00Still alive and other useless crapHey fella oldschoolers, I'm still alive. You will find a number of never seen before posts right beneath this one - the result of export/import from my other blog CANNIBAL DICE (yeah, I keep doing that thing where I open new blogs that only last a few months and then I return to Yaqqothl over and over again). Life's pretty fucked up lately: I started working as a bartender in an irish pub in my home city a few months ago, and I'm about to move to London, where I hope to find employment in a brewpub and start brewing beer professionally. I'm still playing with the regular group, and just kick started a new Swords & Wizardry WhiteBox campaign (which is likely to remain incomplete as, y'know, I'm about to GTFO this fucking sick country). We'll see how it goes, I really hope to be back in the blogosphere soon. In the meanwhile, FIGHT ON!Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com14tag:blogger.com,1999:blog-8514926277061122548.post-74369395832117316572013-01-10T03:46:00.000+01:002013-04-03T01:42:08.455+02:00THE MEGADUNGEON AS AN UN-EXPLODED BOMBSome nights I'm so tired I just can't sleep, so I thought I'd blog instead. Just try not to be so hard on my syntax.<br /><br /><i>Note:</i> I suspect that the following ramblings may be adapted to any kind of <i>sandbox</i> - be it a Megadungeon, a huge wilderness area, a space sector, etc.<br /><br />If you've been following the so-called OSR for a while you surely remember <a href="http://greyhawkgrognard.blogspot.it/2008/12/old-school-campaign-tent-poles.html">this post</a> over at Greyhawk Grognard (also author of the impressive <i>Castle of the Mad Archmage</i> Megadungeon). If not, well, do yourself a favor and go read it right now. Done? Good, let's move over. So we all agreed that a Megadungeon should be not considered merely as something that is <i>there to explore</i>, but also the very center of the campaign you're playing around it. This is very convenient from a <strike>lazy</strike> busy DM point of view: you're going to spend some time designing it, and you totally want to play the hell out of it (otherwise it's just a BIG waste of precious time). Now, people often complains about megadungeons being not very good if you're <i>plot</i> inclined, unless you go with some subtle railroading, create some very static encounters (i.e. <b>Room 122:</b> Evil High Priest about to sacrifice a naked virgin on the altar of the Squamose Amoeboid God) or put a boss monster on every single level. Well, I just don't agreed with this and what I hope to offer here is an alternative take on the thing - pretending for a moment that exploring a huge never-ending dungeon is not fun enough for any party of D&D players worthy of this name.<br /><br />Try to look at the Megadungeon as an un-exploded bomb. It's there since forever, it probably has a long history, and many secrets to unearth. But what happens when you unearth those secrets? What happens when you poke the proverbial <i>sleeping dog</i>? We're not just talking about "if you slay the orcs of tribe A till <i>the last motherfucking one of them</i> orcs of tribe B are very likely to move in the western section of the level". We're thinking BIG out here. For example, in the Megadungeon I'm developing lately, one of the lower levels is home to a dragon everyone believes dead. Even more, the descendants of the supposed dragon slayer are using their ancestor's heritage to tyrannize the lands around the Megadungeon. What would happen if the party goes down in the cave looking for the dragon's hoard, and discovers that the beast is still alive? What if they awake the dragon? Also, a covenant of wizards has taken residence in the black tower that the <i>Witch King</i> built near the dragon cave and are trying to re-settle things in order for their master to return. Will they lose time and resources fighting the dragon, or gain a powerful ally? And so on.<br /><br />As you can see, I'm not talking about timed events: I'm talking about triggers left here and there to allow the players to take <b>meaningful choices</b> (a term which can never, ever be over-emphasized in sandbox games), which creates conflicts, which actively shape the story.Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com7tag:blogger.com,1999:blog-8514926277061122548.post-53882844695423764192013-01-07T17:26:00.000+01:002013-04-03T01:42:08.498+02:00NEWS IN THE BLACKWYRM BARONYI'm delighted by Chris Kutalik's <i>news</i> system in his Hill Cantons campaign. Examples of what I'm talking about can be found <a href="http://hillcantons.blogspot.it/2013/01/news-from-southlands.html">here</a>, <a href="http://hillcantons.blogspot.it/2012/07/news-from-hills.html">here</a> and in general all over his (amazing) blog. I have no clue on how he comes up with such brilliant stuff, but I want to do something similar for the Blackwyrm Barony, so here's a tentative table:<br /><br /><ol><li>Village riot</li><li>City riot</li><li>Betrayal</li><li>Chaos raid</li><li>Bad omens</li><li>Political conflict</li><li>Witch hunt</li><li>Solitary monster hunts the wilderness</li><li>Plague</li><li>Guild war</li><li>New religion in town</li><li>Extra taxation</li><li>Festival</li><li>New law</li><li>Diplomatic situation</li><li>...?</li></ol>I'm aiming to 20/30 entries in a similar fashion. Feel free to submit your own!Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com6tag:blogger.com,1999:blog-8514926277061122548.post-26537638640620783882012-12-28T16:55:00.000+01:002013-04-03T01:42:08.522+02:00THE BLACKWYRM BARONY<div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-KRkE-e6R294/UN20zFIwZ4I/AAAAAAAAChM/NuOMpDGzPys/s1600/Blackwyrm+Barony.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://4.bp.blogspot.com/-KRkE-e6R294/UN20zFIwZ4I/AAAAAAAAChM/NuOMpDGzPys/s320/Blackwyrm+Barony.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Click to enlarge</td></tr></tbody></table><br />The Blackwyrm Barony is located in a narrow vale surrounded by bare woods and steep mountains: a grim, medieval borderland where civilization grasps to survive against those savage beings who dwell in the wilderness, and other nameless horrors which seldom crawls out of the forest to unleash dead and bane upon the helpless mortals. The region is especially famous for the <i>Putrescent Vaults of Yoth</i> (hex 0803), a vast and mostly unexplored mega-complex of underground halls and twisted corridors, supposedly the burial place of a mysterious, otherworldly race that left the planet eons ago. The House Blackwyrm rule over the Barony for thirteen generations, maintaining the <i>status quo</i> by means of brutal acts of repression. They rose to power when their ancestor, Eric Blackwyrm, slayed the dragon Smorg who had settled in the vale several years before, tyrannizing the inhabitants with incessant requests of sacrifices not to burn the whole place down to ashes. The words on their coat of arms say <i>Debes Mihi Unum</i>, "you owe me one", and none in the Barony ever questioned it.<br /><br /><b>Main Campaign Areas and Motives</b><br /><ul><li>The <i>Putrescent Vaults of Yoth</i> are kind of a lovecraftian mega-dungeon, constructed by the Serpent-kin to hide from the upper world and populated by all kind of unspeakable horrors.</li><li>Struggle against the tyranny of the House Blackwyrm by unearthing their terrible secret: the pact between Eric and the dragon Smorg, who faked his death in change of quiet and secret sacrifices and still lurks in his cave beneath the Devil's Pit (hex 0903). (Yes, the dragon's lair and the vaults may be loosely connected).</li><li>The tomb of Eric Blackwyrm (hex 0905), possible location for <i>The Tomb of Horrors</i>.</li></ul><b>Rules</b><br /><ul><li>Most likely <i>Labyrinth Lord</i></li><li><i>Realms of Crawling Chaos</i></li><li><i>Carcosa</i> and <i>Realm of Chaos</i> mutation tables</li></ul>Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com7tag:blogger.com,1999:blog-8514926277061122548.post-76106197341221119032012-12-27T12:36:00.000+01:002013-04-03T01:42:08.546+02:00KEEP ON THE BORDERLANDS FINAL RUSHYesterday (and the day before yesterday) I met up with some friends to play in our mini BX campaign using module B2 <i>The Keep On The Borderlands</i>. We don't get to play often, like once every few months, and I'm running this game for a year and a half now. It's very satisfying to see people who never ever played rpgs going all mad about D&D, and I think I did everything to provide them with the best old school fantasy experience possible: loads of monsters, unreliable NPCs, and a good dose of Dungeon Master's sadism. (Laughing at their 1's and exulting at monsters' 20's do more than half the trick, you know.) During the session we played on the 25th they killed the Owlbear, fucked around with some Grey Oozes, and finally entered the Temple of Chaos. They were very clever (and lucky) in pointing directly to the chamber with the acolytes, <i>Sleep</i>-ing every one of them but one, who they <i>Charm</i>-ed to get information on the lair of the Evil High Priest (they called <i>The Greater Evil</i>). By the time the session ended they had a good plan, a good amount of information, and I was pretty sure that the next game would have marked the end of this mini-campaign with a great final climax.<br /><br />But then, you know, players always have to surprise you and so they did.<br /><br />Instead of heading directly to the Temple, they stopped in room 56 to fuck around with the evil cultists. Once again, they very cleverly made use of the <i>Sleep</i> spell, and had every four of them in one round, with the advantage of surprise. If you know something about B2, you know how important is to be sneaky at this point of the game. So, instead of moving on to the final confrontation, they eventually decided they'd slay three of the cultists, save one for some interrogation. (The kind that involves cutters, pliers and hot iron.) Needles to say, the cultist woke up screaming like a pig. I rolled for wandering monsters once, twice, three times and finally someone in the temple heard the noise and ring the massive bell. Loads of undead was approaching the room from north and south. If you ask me, that's a situation in which you run as hell, making room among the undead by turning them to reach the exit as fast as your short halfling legs allow you. If you ask my players, they're more like "WHOA TONS OF MONSTERS! COME AND GET IT YOU WANDERING PILES OF XPs!", and thus they entrenched in the room, cast <i>Hold Portal</i> on the northern door and decided to fight till death. With AC 2 Dwarves in the front line, polearms in the second, and AC5/3hp skeletons approaching two at a time from the southern door they were doing pretty good, until some cultist started to launch molotov cocktails inside the room to set everything on fire (save vs. poison or suffer 1d6 damage from carbon monoxide EVERY round). So out they went to retire, and some other cultist cast <i>Darkness</i> on them. And you know, skeletons don't need no light to beat the shit out of your stinking adventurer's ass. They eventually lost one fellow in the darkness (his fate unknown, as of now), and managed to flee.<br /><br /><i>Note:</i> The only Lawful character in the party, a Cleric (also, the one who suggested they'd torture the cultist fucking up every effort of sneaking inside the Temple), decided not to destroy the evil scripts found in room 56. Instead, he would keep them for study. Ironically enough, destroying them would have granted him no less than 600 XPs, not to divide with anyone else. His comment after the game was: <i>"I promise not to torture evil cultists for the sake of it ever again. Nor to collect satanic memorabilia instead of setting them on fire, for fuck's sake!"</i><br /><i><br /></i>So, wounded and sad they returned to the Keep. They told the lord about their last foray into the Caves of Chaos, and he was all "You fools! You unleashed the doom above us!" and "Let the women and children go! Fortify the Keep! THEY'RE COMING FOR OUR SOULS!" and around midnight of the same day, the <i>Army of Darkness</i> was slowly crawling out of the woods to raze the Keep.<br /><br />So yes, the next session is most likely going to be some kind of small scale war, in which the party will finally confront with the undead servants of Chaos. (And possibly die in the attempt.) What a brilliant mess they made! Nonetheless, every last one of them was so amazed, so happy about it, and a little sad this game is about to end. It was fun as hell to play it, and doubtless the best campaign I've ever ran.Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com3tag:blogger.com,1999:blog-8514926277061122548.post-89625112039452373462012-12-23T15:44:00.000+01:002013-04-03T01:42:08.570+02:00YESTERDAY I WAS IN THE MOOD TO DRAW STUFFAnd so I did. You'll notice that there are some errors here and there, but remember that I never studied art, and that each of these took about an hour to make. (Also, sorry for the low-res scans).<br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-KO-ZKfVUI54/UNcWnJOmbnI/AAAAAAAACgc/dQaZOkNPFaQ/s1600/Chaos+Warrior+Web.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://2.bp.blogspot.com/-KO-ZKfVUI54/UNcWnJOmbnI/AAAAAAAACgc/dQaZOkNPFaQ/s320/Chaos+Warrior+Web.jpg" width="241" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Chaos Warrior</td></tr></tbody></table>First is a Chaos Warrior from WFRP, featuring some of my favorite mutations from <i>Realms of Chaos</i>. I messed up a little with the scar, but I'm quite satisfied with this one. Otty (aka my girlfriend) said that the sword's scabbard really looks like a massive cock. I'd call that a feature more than a issue, tough. The reverse face was really fun to draw.<br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-PTNLkH9YHKI/UNcXfA5RB6I/AAAAAAAACgo/iM-G5yhsxU8/s1600/Goblin+Kill+Web.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="259" src="http://1.bp.blogspot.com/-PTNLkH9YHKI/UNcXfA5RB6I/AAAAAAAACgo/iM-G5yhsxU8/s320/Goblin+Kill+Web.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">How to kill a goblin with a massive sword</td></tr></tbody></table>Second one is a fighter killing a goblin. I messed up a little with the axe (which is very small, and supposed to be behind the sword, until Otty suggested that it should be in front of that). I'm not very good at drawing blood, but I think I made a good work with perspective. I also experimented a bit with shadows, and I can tell it didn't go very well. But I also think the brain slashing detail is really cool.Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com14tag:blogger.com,1999:blog-8514926277061122548.post-85704709452315321392012-12-19T17:20:00.000+01:002013-04-03T01:42:08.592+02:00SWORDS & WIZARDRY WHITEBOX HACK IHere's a <i>to do list</i> of stuff I'd like to modify, add and rewrite to make the <i>Swords & Wizardry Whitebox</i> rules more suitable for my own use:<br /><ul><li><b>Getting Started</b></li><ul><li>Modify the text to make the optional <i>Universal Attribute Modifiers</i> rule the official one.</li></ul><li><b>Character Classes</b></li><ul><li><strike>Rewrite the introduction to include a streamlined advancement table similar to the one found in 3.X edition.</strike> (Possibly included lately as an optional rule).</li><li><strike>Add a section for simple Multi-classing (again, in the spirit of 3.X edition).</strike> (Possibly included lately as an optional rule).</li><li>Modify the BHB advancement according to the 3LBBs</li><li>Make up a Thieves class that integrates with the below-mentioned skill system.</li><li>Rewrite races description to integrate my simple <a href="http://cannibaldice.blogspot.it/2012/12/skills.html">Skill system</a>.</li><li>Eliminate the <i>Elf Variant</i> paragraph.</li></ul><li><b>Items and Equipment</b></li><ul><li>Eliminate the AAC paragraph</li></ul><li><b>Playing the Game</b></li><ul><li>Import the <i>LotFP Grindhouse Edition</i> encumbrance rules.</li><li>Make the <i>Statement of Intentions</i> rule the default one.</li><li>Rewrite the combat section to include the <a href="http://deltasdnd.blogspot.it/p/primary-house-rules.html">Target 20</a> mechanic.</li><li>Modify the rules for character death to include the <i>Glimpse on the other side</i> table.</li><li>Tweak the <i>Turning Undead</i> paragraph to make it the same as it was in the 3LBBs.</li><li>Add Old School Saving Throws from the 3LBBs.</li></ul><li><b>Spells</b></li><ul><li>Include guidelines for magic research and magic item creation based on cathegories (scrolls, rings, armor, weapon, etc.), possibly inspired by <a href="http://untimately.blogspot.it/2012/08/magical-research-assistance.html">this post</a> at <i>Untimately</i> and <i>LotFP Grindhouse Edition</i>.</li></ul><li><b>Running the Game</b></li><ul><li>Modify or rewrite the paragraph to include the random room content table from the 3LBBs (possibly modifying it so that you don't need multiple dice rolling to determine the content of a single room - Monster Only, Monster with Treasure, Treasure Only, Empty).</li><li>Experience Points based on monsters HDE (100xp per each HDE point).</li></ul><li><b>Monsters</b></li><ul><li>Include the Random Monsters Determination by HDE tables and the Wilderness Monsters tables from 3rd printing (or the 3LBBs, or a combination of both).</li></ul><li><b>Revise the text for typos and make it consistent with changes. Possibly hire someone to proofread it.</b></li><li><b>Possibly draw a new B/W cover based on Holmes Basic.</b></li><li><b>Print it, fold it, and play the hell out of it.</b></li><li><b>Make it available for anyone to download.</b></li></ul><div>Now that's a lot of stuff to do, so I will stick on the 1st printing until I have everything done. Now, if only I had some paper to print it.</div>Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com1tag:blogger.com,1999:blog-8514926277061122548.post-47272094733850494392012-12-19T03:12:00.000+01:002013-04-03T01:42:08.615+02:00TALES OF THE WANDERING PRINCESSThis Saturday I'm going to run a one-on-one game with my girlfriend, who is totally new to roleplaying games. I have some of notes on a village (<i>Camponebbioso</i>, which loosely translates as <i>Misty Fields</i> in English), a bunch of rumors, and a couple of NPCs she can interact with. While playing with newbies is nothing new to me (most of the people I played with since I returned to D&D were completely new to the game), solo games are something I rarely dealt with. But I really want her to enjoy this session, so that it can possibly turn into some kind of irregular game.<br /><br />As for the rules, I decided to run <i>Swrods & Wizardry Whitebox</i>, 1st edition, with some minor modifications (streamlined advancement, Thieves, <a href="http://cannibaldice.blogspot.it/2012/12/skills.html">skills</a>, the <a href="http://deltasdnd.blogspot.it/p/primary-house-rules.html">Target 20</a> mechanic, multiple saving throws, the <i>Save or Die</i> rule, experience for killing monsters) and no miniatures. One of the things I want to make sure is not to threat <i>S&W</i> as a clone of D&D, but as a game in itself. I hope this will lower down the frustration of not having a perfectly adjusted clone, you know. Yes, I do suffer of some kind of mild compulsive disorder. Go figure.Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com1tag:blogger.com,1999:blog-8514926277061122548.post-77538465417408606852012-12-14T19:09:00.000+01:002013-04-03T01:42:08.636+02:00FLAY AND RESKIN: GNOLLS BE BEASTMAN<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-EW72RXUIJnc/UMtou6g0CBI/AAAAAAAACgI/gRt-zpLc4xM/s1600/396_realsize.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://3.bp.blogspot.com/-EW72RXUIJnc/UMtou6g0CBI/AAAAAAAACgI/gRt-zpLc4xM/s320/396_realsize.jpg" width="267" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Now that's badass</td></tr></tbody></table>Gnolls are stupid. Like kobold-stupid. On the other hand, I am lazy. Like, <i>Italian</i>-lazy. So instead of coming up with a new monster, I will just use the Gnolls stats to represent Beastman in my games from here on. I like to call this process <i>flay and reskin</i>: same old stats, new exciting flavor.<br /><br />Now, for your edification and enjoyment, I would like to point you to <a href="http://en.wikipedia.org/wiki/Glorantha#Specifically_Gloranthan_Creatures">this Wikipedia entry</a> for the Broo, the monsters that inspired the <i>Warhammer Fantasy</i> Beastman:<br /><blockquote class="tr_bq"><i>"Broo or Goatkin are creatures with the body of a man and the head of a goat, or some other animal. Broos are filthy creatures, always carriers of disease. They worship Malia, the Mother of Disease, in addition to their patroness, Thed, <b>the goddess of rape and mother of Chaos</b>. Broo have the ability to mate with any other species, with <b>the child eating its way out of the host at full gestation</b>. The newborn would distribute traits of parent and host. Within Dragon Pass (where most players set their adventures), goats are generally considered ritually unclean animals (perhaps because of their association with Broo) and are rarely herded."</i></blockquote>Now that's fucking badass.Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com0tag:blogger.com,1999:blog-8514926277061122548.post-46061161673405983082012-12-14T13:24:00.000+01:002013-04-03T01:42:08.658+02:00SKILLSI often wonder why D&D always failed in putting together a nice and elegant skill system, especially since the seeds for such system where present in the game since 1974. So I decided to extrapolate the skill system from the LBBs, and merge it to the BX edition (or <i>Labyrinth Lord</i>). You may find this simple little system to work perfectly with <i>Swords & Wizardry</i>, if the universal attribute modifiers house rule is used (see <b>Ability Modifiers</b> moreover).<br /><br /><b>Categories</b><br />There are six categories for skills:<br /><ul><li>Breaking doors</li><li>Listening at doors</li><li>Locating mechanical traps</li><li>Locating secret doors</li><li>Hiding</li><li>Surprise</li></ul>As a general rule, characters succeed at a skill check with a 2 in 6 chance. Since the basic assumption of D&D when it comes to dice is that you better roll high, characters succeed in a skill check if they roll 5 or more on a six-sided die. (From here on, 5+.)<br /><br /><b>Racial Modifiers</b><br />The skill check is modified according to the character race:<br /><ul><li>Elves get a +1 at <i>Locating secret doors</i></li><li>Dwarves get a +1 at <i>Locating mechanical traps</i></li><li>Halflings get a +1 at <i>Hiding</i></li><li>Humans get a -1 at <i>Listening at doors</i></li></ul><b><br /></b><b>Armor Modifiers</b><br />The skill check is modified according the character's armor:<br /><ul><li>Chain mail: -1 at <i>Hiding</i> and <i>Surprise</i>, +1 at <i>Breaking Doors</i></li><li>Plate mail: -2 at <i>Hiding</i> and <i>Surprise</i>, +2 at <i>Breaking Doors</i></li></ul><b><br /></b><b>(Optional) Ability Modifiers</b><br />Every skill refers to a particular Ability and is modified accordingly:<br /><ul><li>Breaking Doors: Strength</li><li>Listening at doors: Wisdom</li><li>Locating mechanical traps: Wisdom</li><li>Locating secret doors: Intelligence</li><li>Hiding: Wisdom</li><li>Surprise: Dexterity</li></ul>Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com0tag:blogger.com,1999:blog-8514926277061122548.post-63466200061531407242012-09-09T10:51:00.003+02:002012-09-09T10:51:48.141+02:00Even More Ideas For The CallA new psychotropic drug recently made its appearance on the streets of New York City. From the yuppies to the homeless, everyone is getting addicted to it (easiness of finding, cheapness, fashionable appealing). What the customers don't know is that this drug, aside from its chilling and tripping effects, is also a way to open up their minds and make them dream about R'lyeh in order to create a strong magical field upon all the city, from which the evil cultists (member of the above-mentioned international conspiracy, see previous posts) can barrow the amount of MPs necessary to complete a certain ritual (OPEN TO SUGGESTIONS) and contact (OPEN TO SUGGESTIONS). Three days ago the DEA Police planned a raid in the biggest reputed factory of this new drug, (SOMEWHERE, OPEN TO SUGGESTIONS). It ended up with six dead officers, and one dead drug dealer. (Actually an infiltrated; the police haven't still shared this information because they have two others, and they don't want the public opinion to know about this. So, it's up to the characters to find it out.)<br />
<br />
In a public conference, they said the raid failed because of a tip, but really some of the DEA officers were also involved in the conspiracy, and shot the others in the back. The coroner has collected evidences that proof this, but is afraid to share them (most likely received some kind of pressure). She will try to contact the characters in order to receive some help, just because they appear to be out of the conspiracy (she doesn't trust any policeman in service). She will be probably killed at some point before she can reveal too much (who said Hounds of Tindalos? Ah!) so that the players will now they are on something.<br />
<br />
On a side-note, think of the international conspiracy as some kind of reversed Delta Green. They can stop the characters bank accounts, make them appear as criminals, even delete all their records so that they officially "never existed".Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com3tag:blogger.com,1999:blog-8514926277061122548.post-10519894631897698662012-09-09T01:34:00.004+02:002012-09-09T01:35:08.988+02:00Some More (Late Night) Thinking On The Call<br />
<ul>
<li>Modern days setting, starting in London or even Milano. The characters get somehow sucked in this world sprawling international conspiracy, whose head <strike>cultists</strike> masters control everything: politicians, police officers, etc. I can't help but imagine the faces of the players when they realize the only organizations who could provide some help not only don't want to hear what they have to say, but actually try to kill them/have them imprisoned. Perhaps some criminal organization is involved too, and some other criminal organization will provide help just to impede the counterpart etc. Never played Masks of Nyarlathotep but I wonder if the general idea is something similar?</li>
<li>I want to make more use of northern/eastern Europe than the average CoC campaign. Perhaps with such things as a pagan druidic cult and scientology fanatics who are actually puppets in the hands of the conspirators.</li>
</ul>
Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com0tag:blogger.com,1999:blog-8514926277061122548.post-76305892061694956052012-09-08T20:07:00.000+02:002012-09-08T20:08:01.672+02:00The CallIdeas for a short Call of Cthulhu campaign:<br />
<br />
<ul>
<li>All the characters are part of a very small private investigation office, specialized in the occult and mysterious. Before starting the campaign, each of the players get one random obscure secret from the Kult RPG (they are very cool and vary from "Victim of medical experiments" to "Sole survivor of dramatic/inexplicable event").</li>
<li>The game basically works out as a sandbox: at the beginning of every adventure, the party gets clues from newspapers, friends, and even clients. They are free to go wherever they want.</li>
<li>Don't use the abstract hit point system. Instead, a localized wounds and wound levels, such that if an investigator gets shot in the arm he/she won't be able to use it for a while, and if a second blow is taken there's a very high probability that he/she will faint after too much pain. And, of course, Things From Beyond and regular street gangsters and cultists can blow your investigator's head out. Mythos entities will still use the abstract hit point system, even if humanoid in shape.</li>
<li>No Library Use ability. Instead, use the ability related to the kind of information the investigators is looking after (i.e. if the investigator wants to know about the early days of the Chapel Of Contemplation in Barker Street, roll on History).</li>
<li>If you're looking after some evidence, you never fail to obtain it. If you fail the roll, you only get a partly, possibly cryptic clue instead of the real clue. Thank you for nothing Trail Of Cthulhu.</li>
<li>The only problem is, as always, the setting. But perhaps I will try something interesting in the Italian edition of Horror On The Orient Express, which has a fuckload of information on many places in 20's Europe. Mh.</li>
</ul>
Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com4tag:blogger.com,1999:blog-8514926277061122548.post-67550820702193212232012-08-20T10:53:00.001+02:002012-08-20T11:01:37.871+02:00Out Of Paper<div><p>Running out of paper is one of those weird things that only occur when you're on vacancy. The nice side is that I've <i>A Damsel in Distress</i> almost completely written, while not on my hard-drive (I'm missing my PC pretty bad), and some preliminary notes on <i>The Wicked Witch</i> (a remake of the very first ConstantCon adventure ever). I think each adventure will probably take 12-20 pages, A5 format, or thereabouts, with very few art (by me) and a mid-70's fanzine distinctive look. There will be a print run of 20 copies assembled in the basement, and when (if) they sold out I will upload the PDF on DriveThrouRPG. Yes, that means not all of the adventures will eventually be available in PDF form. I'm also thinking of some kind of coding to present each adventure, like <i>Drama</i>, <i>Action</i> and <i>Exploration</i>. <i>A Damsel in Distress</i>, for example, would be Drama 4/5, Action 3/5 and Exploration 2/5. That should help costumers in buying adventures that better fit their DM-ing style. By the way, I'll try to get my hands on a Moleskine notebook this evening, so to have something to collect my notes and inspirational bits for more adventures.</p>
</div>Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com0tag:blogger.com,1999:blog-8514926277061122548.post-22001407914518942022012-08-17T16:59:00.001+02:002012-08-17T17:13:51.163+02:00A Damsel In Distress<div><p>Hello readers! I'm writing from Isola d'Elba (Tuscany), feeling so fine. The girlfriend's house here is wonderful, as is the landscape (pictured below). So far no gaming, and I doubt there will be any by the end of our sojourn. Instead, I have plenty of free time to do some adventure writing. Aside from the work on Castle Vorndrang, I had several ideas for one-shot adventures, partly inspired by the stories of Conan I'm reading. My question is, do you think there would be any interest in a series of short, dirty on the cheap adventures, designed to be completed in one or two sessions? I would design them for generic old school Dungeons & Dragons but using only the 3LBBs, making up everything else as I see fit, and possibly including an Appendix for Pathfinder stats.</p>
<p>P.S.: A Damsel In Distress is the tentative title of the first adventure of said line.<br>
</p>
<br/><img src='http://lh6.ggpht.com/-8vzQqQeielI/UC5cR6FMozI/AAAAAAAACaM/r1hR9WTfch0/IMG_20120814_150317.png' /></div>Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com9tag:blogger.com,1999:blog-8514926277061122548.post-44122740854260598442012-08-13T19:45:00.001+02:002012-08-13T20:25:20.193+02:00Ready Set Go<div><p>Despite my best efforts to lose the train I eventually managed to leave. I'm now traveling to Florence, and tomorrow I'll be moving to Isola d'Elba with my girlfriend, her brother and her brother's boyfriend. (And yes, this is exactly what I mean to say.) Then on August the 26th we'll fly to Poland, and I will be back home on September the 6th or a few days later. Aside from the fact that I will almost certainly meet Albert (of Terminal Space fame), I also hope to convince the guys at Elba to play a game or two. Hence I spent most of the morning and evening packing up my stuff, and I'm quite pleased by the final result you can admire in the picture. Aside from the very core (3LBBs and dice) I put together a bunch of tables (Jeff's likely doom and carousing, Untimately's random starting equipment, hirelings generated from Meatshields, random NPC names), Castle Vorndrang Level 1, another very cool OPD from Untimately's campaign, 10 copies of my own Adventure Log sheet and 20 character sheets. I can hardly imagine running out of supplies till September. So wish me luck, I will try to write again during the trip, just don't hold your breath. YO.</p>
<p>P.S.: Sorry for the lack of links, I'm writing from the phone.</p>
<br/><img src='http://lh5.ggpht.com/-Krjtvo45SzQ/UClF7JN_n1I/AAAAAAAACZs/ax9m172I8B4/IMG_20120813_200309.png' /></div>Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com0tag:blogger.com,1999:blog-8514926277061122548.post-38037869176366143652012-08-12T16:38:00.003+02:002012-08-12T17:00:37.711+02:00My Mapping StyleIn a comment to <a href="http://theyaqqothlgrimoire.blogspot.it/2012/07/one-page-dungeon-constraints.html">this post</a> Gibbering Mouther of <a href="http://dungeonofsigns.blogspot.com/">Dungeon of Signs</a> asked this question:<br />
<blockquote class="tr_bq">
<i>"May I ask if that map was drawn freehand, on graph, with tools or on computer?"</i></blockquote>
So, since I'm mapping a new side-dungeon for Castle Vorndrang, this is an <i>how to</i> post to draw maps similar to my own.<br />
<br />
Tools: good music, pencil, rubber, <i>tratto</i>PEN, compass, paper, scanner, computer, Photoshop or The Gimp. (This is my choice, so feel free to add/remove any other tool as you see fit.)<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-4dnnJ4HldvY/UCe6WZfbB_I/AAAAAAAACXM/UhaBiguMbT0/s1600/IMG_20120812_160531.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://2.bp.blogspot.com/-4dnnJ4HldvY/UCe6WZfbB_I/AAAAAAAACXM/UhaBiguMbT0/s320/IMG_20120812_160531.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 1</td></tr>
</tbody></table>
<br />
For first, I mark the paper to delimit a 30 by 30 square grid, and sketch the map in pencil. At this point I usually have a general idea of how I want the final map to look like, and I don't care too much of making errors because I can always correct them later. I don't use any ruler, but having a compass handy for the round sections always proofs to be useful.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-vdna6WZua04/UCe6fMix5rI/AAAAAAAACXU/RDhxKfQBOBs/s1600/IMG_20120812_160624.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://4.bp.blogspot.com/-vdna6WZua04/UCe6fMix5rI/AAAAAAAACXU/RDhxKfQBOBs/s320/IMG_20120812_160624.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 2</td></tr>
</tbody></table>
<br />
When I'm done I add the key and stock the damn thing. This is very important, so that when I start inking I've already made all the alterations to rooms and corridors and keys and the map is in its final form.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-lV3wdNxBErA/UCe6vJ_vXAI/AAAAAAAACXc/DWo8feQuepk/s1600/IMG_20120812_160719.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://3.bp.blogspot.com/-lV3wdNxBErA/UCe6vJ_vXAI/AAAAAAAACXc/DWo8feQuepk/s320/IMG_20120812_160719.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 3</td></tr>
</tbody></table>
<br />
Inking is usually the easier and faster step. A good tip is to start from the upper left corner (if you're right-handed, upper right otherwise) so that you don't end up drooling the fresh ink. (Especially if your hands sweat as fuck as my own do.)<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-10-5G6FCo2g/UCe63irakzI/AAAAAAAACXk/DOF6Pu_Caq0/s1600/IMG_20120812_160758.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://3.bp.blogspot.com/-10-5G6FCo2g/UCe63irakzI/AAAAAAAACXk/DOF6Pu_Caq0/s320/IMG_20120812_160758.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 4</td></tr>
</tbody></table>
<br />
At this point I go paramecium. You can choose your own style, or skip this step at all, since we're going to the rock grey anyway.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-Ux1eJuAxbvA/UCe7Eli1UTI/AAAAAAAACXs/98xz6AMIW5w/s1600/CAT1.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="http://4.bp.blogspot.com/-Ux1eJuAxbvA/UCe7Eli1UTI/AAAAAAAACXs/98xz6AMIW5w/s320/CAT1.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 5</td></tr>
</tbody></table>
<br />
Now I go scan the map as is, in grey scale, just to have a handy copy for when I will erase the pencil (and the key), in case I forget what goes where.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-CZ5bLa999FQ/UCe7P6gyplI/AAAAAAAACX0/QNdg31nH500/s1600/IMG_20120812_160904.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://4.bp.blogspot.com/-CZ5bLa999FQ/UCe7P6gyplI/AAAAAAAACX0/QNdg31nH500/s320/IMG_20120812_160904.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 6</td></tr>
</tbody></table>
<br />
Then guess what? Erase the pencil.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-pAZ3wj_SwqY/UCe7fLtiuFI/AAAAAAAACX8/K4Eql2lpgak/s1600/CAT2.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="179" src="http://2.bp.blogspot.com/-pAZ3wj_SwqY/UCe7fLtiuFI/AAAAAAAACX8/K4Eql2lpgak/s320/CAT2.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 7</td></tr>
</tbody></table>
<br />
The scan is where the magic happens: scan in grey-scale AND in B/W without moving the map and setting a low threshold. You can always scan in grey scale only and set the threshold manually in Photoshop (or The Gimp), but it usually takes longer and can proof to be a little tricky if you're not much skilled (which happens to be my case). Also, if you plan to draw many connected maps it makes it difficult to set a "standard".<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Uu5vxsahhhE/UCe7v0_fd-I/AAAAAAAACYE/dRp3ee9sYiM/s1600/CAT3.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="172" src="http://1.bp.blogspot.com/-Uu5vxsahhhE/UCe7v0_fd-I/AAAAAAAACYE/dRp3ee9sYiM/s320/CAT3.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 8</td></tr>
</tbody></table>
<br />
Open the last two scans in Photoshop and on the same canvas, then ctrl + A (select all) and center using the Moving Arrow tool. Be sure the grey scale scan is over the B/W scan.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-utBE5SX7yvs/UCe8XY9cM6I/AAAAAAAACYU/jwP-o4Jr6Ww/s1600/CAT5.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="172" src="http://3.bp.blogspot.com/-utBE5SX7yvs/UCe8XY9cM6I/AAAAAAAACYU/jwP-o4Jr6Ww/s320/CAT5.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 9</td></tr>
</tbody></table>
<br />
Crop the image to the size you need using the Crop tool (set to delete) following the squares.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-FtsqOXrZF6A/UCe85Jt5MWI/AAAAAAAACYc/R3QebMQoueA/s1600/CAT6.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="172" src="http://1.bp.blogspot.com/-FtsqOXrZF6A/UCe85Jt5MWI/AAAAAAAACYc/R3QebMQoueA/s320/CAT6.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 10</td></tr>
</tbody></table>
<br />
Now you can delete the grey scale scan layer and here you are your map!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-GVpbUEbWr3Q/UCe9NEWKEJI/AAAAAAAACYk/jVjwQ_Bhwb8/s1600/CAT7.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="172" src="http://1.bp.blogspot.com/-GVpbUEbWr3Q/UCe9NEWKEJI/AAAAAAAACYk/jVjwQ_Bhwb8/s320/CAT7.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 11</td></tr>
</tbody></table>
<br />
Select the space you want to paint in grey using the Magic Wand tool, then create a new layer and paint it black.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-FHfA_87ZBQE/UCe9qcic0pI/AAAAAAAACYs/V5VQtbZBd5M/s1600/CAT8.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="172" src="http://2.bp.blogspot.com/-FHfA_87ZBQE/UCe9qcic0pI/AAAAAAAACYs/V5VQtbZBd5M/s320/CAT8.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 12</td></tr>
</tbody></table>
<br />
Fill the blanks using a small round brush (10 px worked well for me). Be sure you're working on the right layer!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-lYc0NJxgE9c/UCe9-I9nZ9I/AAAAAAAACY0/i35w0U_Bt_s/s1600/CAT9.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="172" src="http://3.bp.blogspot.com/-lYc0NJxgE9c/UCe9-I9nZ9I/AAAAAAAACY0/i35w0U_Bt_s/s320/CAT9.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 13</td></tr>
</tbody></table>
<br />
When you're done, set Layer Opacity to 30% <i>et voilà</i>! The magic happens again.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-qMV7uRsLFYw/UCe-Ti4xVnI/AAAAAAAACY8/-40K0LNRt9c/s1600/CAT10.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="172" src="http://3.bp.blogspot.com/-qMV7uRsLFYw/UCe-Ti4xVnI/AAAAAAAACY8/-40K0LNRt9c/s320/CAT10.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 14</td></tr>
</tbody></table>
<br />
Create a new layer and paint it white. Then add a Stroke Layer Effect (black, 5px, inside) and change the Layer Mode to Multiply. This way you have a nice, simple frame for your map.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-vKDHEG_7TpU/UCe_ELjRvMI/AAAAAAAACZE/Rm4FYptif-Y/s1600/CAT11.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="172" src="http://1.bp.blogspot.com/-vKDHEG_7TpU/UCe_ELjRvMI/AAAAAAAACZE/Rm4FYptif-Y/s320/CAT11.PNG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 15</td></tr>
</tbody></table>
<br />
Add numbers and keys using the early grey scale scan as reference. I use Century Gothic, bold, 12pt.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-PqAwSX89uW0/UCe_gvtlHRI/AAAAAAAACZU/GbPCh0axE3w/s1600/VORDotP.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="310" src="http://4.bp.blogspot.com/-PqAwSX89uW0/UCe_gvtlHRI/AAAAAAAACZU/GbPCh0axE3w/s320/VORDotP.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Step 16</td></tr>
</tbody></table>
<br />
<div>
And here it is the final map, complete with the compass. TA-DAAN! Now you can have fun making your own!</div>Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com2tag:blogger.com,1999:blog-8514926277061122548.post-55840689144200274652012-08-11T20:45:00.001+02:002012-08-11T20:45:52.527+02:00DIY OR DIE - AKA Get Ready For SummerVacancy is approaching and I find myself dealing with the same old questions: should I bring that shirt, will I need a jacket, which edition of D&D should I carry with me. Since I'm not at ease with putting my original 3LBBs in the bag, I thought I was going either with my Single Volume edition or Swords & Wizardry WhiteBox (Il Male™'s Cut), but really wasn't enthusiastic of either option. I mean, Single Volume is pretty cool, but it's hard-bound and it takes up space and weight to carry it around (both things I have to take into account since I'm going to fly with Ryan Air), while Swords & Wizardry WhiteBox, even if emended and expanded so to include all the original bits (original HD progression, level titles, monster stats, attack tables, etc.), just doesn't feel the same as the LBBs. I ended up by waking up this morning and thinking "Screw that, I'll print my own LBBs. And they will be orange." (True story.)<br />
<br />
I had these OD&D re-creation files sitting in my hard-drive from quite a while. Not the awful scans from WotC, nor polished scans of the original, but a friggin' re-creation with the original fonts and art and everything!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-leuEJnZepzk/UCagNdxCmNI/AAAAAAAACUs/oXerQp1M9Uw/s1600/3lbbs_2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://2.bp.blogspot.com/-leuEJnZepzk/UCagNdxCmNI/AAAAAAAACUs/oXerQp1M9Uw/s320/3lbbs_2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Suck it, WIZ</td></tr>
</tbody></table>
<br />
Now, I can't really explain the orange cover. I just kinda woke up in <i>that</i> state of mind and went for it. And I'm soooooo glad I did it.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-1tYPTytG7Dw/UCahWzgJZII/AAAAAAAACU0/826EaLYA_Oc/s1600/3lbbs_3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://3.bp.blogspot.com/-1tYPTytG7Dw/UCahWzgJZII/AAAAAAAACU0/826EaLYA_Oc/s320/3lbbs_3.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">TU&WA is ready for some stapling</td></tr>
</tbody></table>
<br />
Stapling is always hard for me, and this time I figured that using a "drive" sheet of A5 paper would have been better than fucking around with the ruler all the time. It was a good idea, after all.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-FaN4XtbWrsE/UCaiC4uL9bI/AAAAAAAACU8/4fZAOFkQdJs/s1600/3lbbs_4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://3.bp.blogspot.com/-FaN4XtbWrsE/UCaiC4uL9bI/AAAAAAAACU8/4fZAOFkQdJs/s320/3lbbs_4.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can't really tell what fetishism is all about<br />
until you buy yourself a long reach stapler</td></tr>
</tbody></table>
<br />
At this point, I only had to trim and fold. Now, you probably know that we have no letter-sized paper in this godforsaken corner of the earth, but I just didn't like how my booklets looked with all that empty space. So I trimmed and trimmed and trimmed until I got "mini" versions of the originals.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-MxriH1d9k0g/UCajmqwgk4I/AAAAAAAACVE/3fXZH-Ei7RA/s1600/3lbbs_5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://4.bp.blogspot.com/-MxriH1d9k0g/UCajmqwgk4I/AAAAAAAACVE/3fXZH-Ei7RA/s320/3lbbs_5.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The smaller the merrier I say</td></tr>
</tbody></table>
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And finally my summertime copies and the originals, side by side!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-SQMFm98iYKE/UCakQxrZBqI/AAAAAAAACVM/KTgcVL_ZFFA/s1600/3lbbs_6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://1.bp.blogspot.com/-SQMFm98iYKE/UCakQxrZBqI/AAAAAAAACVM/KTgcVL_ZFFA/s320/3lbbs_6.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My precioussssssss!</td></tr>
</tbody></table>
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If you ask me what playing OD&D is <i>really</i> all about, well, that's it. It's about doing things yourself. It's about being creative. It's about spending an entire evening absorbed by the joys of home publishing. It's about playing the fuck out of this game rather than complaining about it all the time. And now, just because I took all these pics with Instagram, this.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-GOWfqVMCp3M/UCamTVfTRtI/AAAAAAAACVU/WWNhi1utQWg/s1600/3lbbs_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://4.bp.blogspot.com/-GOWfqVMCp3M/UCamTVfTRtI/AAAAAAAACVU/WWNhi1utQWg/s320/3lbbs_1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You ain't no hipster if you don't photograph your feet.</td></tr>
</tbody></table>
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(Almost) Ready for <a href="http://worldofortix.blogspot.it/">Poland</a>.Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com3tag:blogger.com,1999:blog-8514926277061122548.post-60489748513197711292012-07-30T10:44:00.000+02:002012-07-30T10:44:32.496+02:00Proofreaders CallBecause, you know, English is not my native language. By the way, I look for 1-3 proofreaders for my latest (Mega)Dungeon project. This is how it works: you tell me your e-mail, I submit the file*, you read it and send corrections back (both for grammar and syntax), I apply corrections and send you the file back so you can keep it and use it (if you want). By stepping in, you agree on the following:<br />
<ul>
<li>You will not redistribute any received file in any form, unless I give you explicit permission.</li>
<li>You will not be paid. (This may change if I ever get to make money out of this, just don't hold your breath.)</li>
</ul>
It's a matter of trust so I don't think any of the above will ever comes out. You will of course be credited as Proofreaders if I ever get to publish this in some form, and if you play with any of the things I send to you and write a report back, you'll also be credited as Playtesters among with your party of players. The sole requirement to jump in is to be a native English speaker.<br />
<br />
Thanks!<br />
<br />
*Most files will be One Page Dungeons, although occasionally I can send you a map or some notes (setting, new monsters, new magic, etc.)Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com8tag:blogger.com,1999:blog-8514926277061122548.post-63680394585683632322012-07-28T22:14:00.001+02:002012-08-12T17:06:46.835+02:00One Page Dungeon Constraints<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-exvQihlwDnc/UBQ9NHiu9vI/AAAAAAAACS8/K0ZXdeZCD7U/s1600/VORL1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="312" src="http://2.bp.blogspot.com/-exvQihlwDnc/UBQ9NHiu9vI/AAAAAAAACS8/K0ZXdeZCD7U/s320/VORL1.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Castle Vorndrang Level 1A</td></tr>
</tbody></table>
<br />
I was mapping Vorndrang <i>standard style</i>, and eventually after a while I got straight back to the One Page Dungeon template. The fact is mapping smaller sections is easier, and it lets alternate mapping and keying so that I never get tired of either. Given my little previous efforts with OPD, I knew when I started working again that I needed a higher room count: the Dungeon Of Doom was stocked using the DMG tables, and looked just fine, but this time I'm going with the 3LBBs and I need more room for empty space. I also knew that I needed another map style, specifically something faster, so I resumed the old paramecium habit (with Khunmar style doors). Also, for some more eye-candy, a nice compass and some grey shade.<br />
<br />
About the map itself, the major tweaking involve the use of non-standard angles (that is, 90° and 45°) in lieu of some more weird and unusual ones (30° and 60°) for a more <i>dwarven architecture</i> look. Also, the problem with OPD is the natural constraints this kind of map making carries: while the four quadrant concept is cool for circular dungeons, I don't want all the levels to look the same in shape. You will notice that the stairs that lead to Level 1D (bottom-center) are not justified with the quadrant. I hope to find the way to make this a recurring feature, with some levels sparse rather than aligned (the mines level will be a good example of this I hope).<br />
<br />
All for now, I'm getting back on stocking. Hope you'll enjoy the map. Cheerz, yo.Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com6tag:blogger.com,1999:blog-8514926277061122548.post-36584629505992523622012-07-28T09:06:00.000+02:002012-07-28T09:06:00.503+02:00Brand New Ready Ref SheetsDid you know <a href="http://www.diffworlds.com/judges_guild_dungeons_dragons.htm">Different Worlds</a> has a shitload of Judges Guild Ready Ref Sheets <a href="http://odd74.proboards.com/index.cgi?board=judgesguild&action=display&thread=6439">in pristine condition</a> for 2.99$? I mean 2.99$ guys, it's like you can buy a dozen o'them for a lifetime supply. I mean, the fuck are you waiting for? It's fucking cheaper than the <a href="http://rpg.drivethrustuff.com/product/932/Ready-Ref-Sheets?it=1">PDF at DriveThrouRPG</a>!Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com4tag:blogger.com,1999:blog-8514926277061122548.post-10269908031429568592012-07-26T14:59:00.000+02:002012-07-26T15:00:00.770+02:00Only Ten, my takeI just stumbled in this <a href="http://untimately.blogspot.it/2012/07/only-ten.html">post</a> by Untimately, and despite the fact I'm in the middle of re-organizing my DM's binder (more on this topic soon), working on Castle Vorndrang and, y'know, incidentally having a life, I thought it deserved some thinking. A couple of years ago I decided to let the Zen enter my life as a role player, and I gave away most of my RPG collection trying to keep only the books I was ever going to use. (It ended up keeping only the books I was ever going to use <i>and</i> some books I was really attached <i>and</i> some unsalable titles, for a total of two dozen books or such.) Today, had I ever need to decide only on ten titles this is what I'd keep:<br />
<div>
<ul>
<li>OD&D Single Volume <i>with compiled Philotomy's Musings</i></li>
<li>AD&D Monster Manual</li>
<li>Supplement V: Carcosa</li>
<li>Ready Ref Sheets Vol I</li>
<li>Chaosium's Call Of Cthulhu</li>
<li>Gamma World, 1st Edition</li>
<li>Labyrinth Lord</li>
<li>D&D 3.0 Player's Handbook</li>
<li>D&D 3.0 Dungeon Master's Guide</li>
<li>D&D 3.0 Monster Manual</li>
</ul>
Note that this is the bare minimum I require <i>to play</i>. Some of you may be shocked by the fact this list doesn't include the AD&D Dungeon Masters Guide, but honestly I've mostly used it in past for dungeon dressing/design purposes, and its 3.0 nephew has quite as awesome tables - thus having to keep one edition for <i>Advanced</i> play I'd rather choose third edition. (The reason why 3.0 vs 3.5 or Pathfinder is the fact it has less options, and I enjoy the unbalance between the various classes.) Also, what no 3LBBs? Of course it would be a pain to depart from my beloved white box, but playing-wise OD&D Single Volume is one hell of a reference, a plus for being something I would actually use at the table.</div>
<br />
<div>
<ul>
</ul>
</div>
Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com3tag:blogger.com,1999:blog-8514926277061122548.post-85726011680824153532012-07-23T14:42:00.002+02:002012-07-26T12:40:16.643+02:00Castle Vorndrang BitsJust had a couple of good ideas for Castle Vorndrang this morning and feel the urge of writing them down somewhere I'll be able to find them later when in need of new ideas. Actually, this might even become some kind of regular column.<br />
<br />
<b>Dragons of Vorndrang:</b> I quite love the idea of Dragons bound up to special places as outlined in Terry Pratchett's <i>The Colors Of Magic</i>. If you're not familiar with the book, here is an excerpt from <a href="http://en.wikipedia.org/wiki/Flora_and_fauna_of_the_Discworld#Dragons">this article</a> at Wikipedia:<br />
<blockquote class="tr_bq">
<i>"Noble Dragons are the large, graceful fire-breathing creatures of legend. Probably evolved from Draco vulgaris, these dragons use magic to combat the physical laws that would normally kill a flapping-winged creature weighing several tons and spitting burning substances. Because this requires more magic than the Discworld can in normal circumstances provide, Draco nobilis now exist mostly in a parasite universe closely connected to the human imagination. They can be briefly released from this universe by a sufficient expenditure of magic, or summoned on a more permanent basis in areas of high background magic. Examples of this can be found in The Colour of Magic and Guards! Guards!"</i></blockquote>
<br />
<b>Mines Level:</b> Two of them, maybe three. A complex network of tunnels and train tracks, probably on a scale much wider than usual (1sq = 50' or thereabout), with mini dungeons scattered all the way around (most likely OPDs). One of them is haunted by undead dwarfs awakened by a powerful necromancer.<br />
<br />
<b>Fatal Misapprehension:</b> Do you remember the incipit of John Carpenter's <i>The Thing</i>? With the poor crying dog and the misapprehension that made The Thing itself survive and start haunting again? Well, I plan to do the same, only using some tough monsters hunting a seemingly harmless bunny (this is because I recently watched <i>Monty Python's Holy Grail</i> and had a blast).<br />
<br />
<b>Reworking Goblins:</b> As <a href="http://dreamsinthelichhouse.blogspot.it/2012/07/black-city-game-5-geekfest.html">Gremlins</a>. How cool is that?Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com1tag:blogger.com,1999:blog-8514926277061122548.post-73003217349651326872012-07-22T19:33:00.003+02:002012-08-12T17:06:59.038+02:00Making Of A Nameless WorldI know I should stay focused on the 0e Megadungeon, but sometimes ideas just spot in my mind and I can't help but need to work them out somehow. It all started with the Realm of Zarhad (as hinted in <a href="http://theyaqqothlgrimoire.blogspot.it/2012/07/castle-vorndrang-introduction.html">this post</a> I wrote a few days ago) and quickly evolved into something much bigger. Dare I say quite the size of a gaming world. After some more work I think I reached a point where the basic outline is done, thus ready to be organized - and which better way than sharing my ideas here at The Yaqqothl Grimoire? <br />
<br />
<span style="background-color: white;">Having decided which regions I wanted to include, I thought the best way to go was a simple sentence or two with additional notes for climate, culture (which include names) and monsters. In other words, things that help setting the right mood instead of pages over pages of accurate description of history and politics and blah blah blah. That is, if I introduce a Fighting-men NPC named Anthemion who comes from a southern region known as the Thracian Empire, this is pretty much anything my players need to immediately think of <i>Jason And The Argonauts</i>. And this is quite the point.</span><br />
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><b>Realm of Zarhad:</b> North of the Midland Waste and the Desolation of Eibon, kind of reworked Realm of Angmar including Witchking. Only monsters and wicked humans who worship and serve the Witchking dare to live in this terrible place. Climate: Mordor. Culture: Mordor. Monsters: Orcs, Goblins, Giant Amoeboid Horrors, Warhammer Fantasy Chaos Warriors, Trolls, Giants, Wyverns, Chromatic Dragons, Chaos Dragons, etc.</span><br />
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><b>Midland Waste:</b> South of the Realm of Zarhad, east of the Slashed Islands, north-west of the Desolation of Eibon, north of the Thracian Empire. In are Sarnath The City Eternal, Castle Vorndrang, the Eldritch Forest and the Stonekingdom of Kezrar. Big wilderness region with no central govern, dotted with castles (small baronies), abbeys and odd places of pagan worship. Climate: Moorland. Culture: Dark Ages Britain. Monsters: As per the wilderness encounter tables in U&WA.</span><br />
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><b>Sarnath The City Eternal:</b> Somewhere west of the Midland Waste (i.e. close to the sea and the Slashed Islands). Immense multicultural city-state, magically and technologically advanced, ruled by some kind of outer-dimensional immortal sorcerer. Slave markets, magic academy, in-city wilderness, sprawling undercity. Climate: Temperate, coastal. Culture: Somewhere between Jakalla and New Crobuzon. Monsters: Vary according to district, day/night, over/under city, but in general mostly mutated horrors.</span><br />
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><b>Castle Vorndrang:</b> At the very center of the Midland Waste. Classic Old School Megadungeon and campaign tent-pole. Climate: Cold mountains. Culture: Khazad-dum meets <i>At The Mountains Of Madness</i>. Monsters: As per dungeon encounter tables in U&WA + First Edition Carcosa + New horrors.</span><br />
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><b>Eldritch Forest:</b> Somewhere south-west of the Midland Waste, marks the border with the Thracian Empire. (Also, main reason why the Thracian Empire has not yet conquered the Midland Waste.) Once a verdant and joyful, fairy land, nowadays an intricate vicious forest. Hosts the last refugee of the Elves. Climate: Third Age Fangorn. Culture: Wood Elves of the Mirkwood as described in <i>The Hobbit</i>. Monsters: Giant Vermin, Giant Spiders, Trolls, Ents, Black Trees, Dryads, Satyrs, etc.</span><br />
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><b>Stonekingdom of Kezrar:</b> Somewhere north-east of the Midland Waste. Last Dwarven refugee, bigass mine, engaged in eternal struggle with the Realm of Zarhad. (Also main reason why the Witchking has not conquered the Midland Waste yet.) Climate: Cold mountains. Culture: Lonely Mountain with a sprinkle of Kislev. Monsters: As Realm of Zarhad + Evil Dwarfs + Dark Elves.</span><br />
<span style="background-color: white;"><br /></span>
<span style="background-color: white;"><b>Thracian Empire:</b> South of the Midland Waste, west of the Slashed Islands and east of the Desolation of Eibon. In are the Principality of Wraclow and the Royaume d'Averoigne. The main region is called the Republic of Thracia, sort of a Roman Empire lead by bleak Empress Octavia, with advanced technology and magic. Climate: Mediterranean. Culture: Roman Empire. Monsters: Roman and Greek mythology.</span><br />
<br />
<b>Principality of Wraclow:</b> North-east of the Thracian Empire, its mountains marks the borders with the Eiglophian Desert. Truly ancient reign haunted by monsters and bandits. Climate: Cold mountains. Culture: Dark Ages Fantasy Transylvania. Monsters: Werewolves, Frankenstein, Vampires, Skeletons, Zombies, Ghost, etc.<br />
<br />
<b>Royaume d'Averoigne:</b> North-west of the Thracian Empire, south of the Eldritch Forest. You know, CAS. Only less renaissance and more medieval. Climate: From moorlands to temperate countryside. Culture: Dark Ages France. Monsters: Dark Young of Shub-Niggurath, Color From The Space, Froggy Things in Swamps, Deep Ones, Werewolves, Worms That Walk, more in general unique monsters.<br />
<br />
<b>Slashed Islands:</b> West of everything. Dozen small islands inhabited by wild humans and pirates. Climate: Temperate to warm sea. Culture: <i>Pirates Of Carabbean</i> meets <i>Simbad</i>. Monsters: Cannibals, Voodoo Zombies, Slaadi, Lizardmen, more Froggy Things, Deep Ones, Seamonsters.<br />
<br />
<b>Desolation of Eibon:</b> South-east of the Midland Waste, east of the Thracian Empire. Include some kind of nameless legendary Egyptian-like empire ruled by mummies (the wicked necromancer Lovecraftian type). Otherwise pretty much <i>The Abominations of Yondo</i>. Climate: Weird Desert (some regions really cold, others really hot, seemingly random). Culture: Sumerian, Egyptian, Acheron-ian. Monsters: All Things Cthulhu.Il Male™http://www.blogger.com/profile/02699384706214815033noreply@blogger.com4