|Castle Vorndrang Level 1A|
I was mapping Vorndrang standard style, and eventually after a while I got straight back to the One Page Dungeon template. The fact is mapping smaller sections is easier, and it lets alternate mapping and keying so that I never get tired of either. Given my little previous efforts with OPD, I knew when I started working again that I needed a higher room count: the Dungeon Of Doom was stocked using the DMG tables, and looked just fine, but this time I'm going with the 3LBBs and I need more room for empty space. I also knew that I needed another map style, specifically something faster, so I resumed the old paramecium habit (with Khunmar style doors). Also, for some more eye-candy, a nice compass and some grey shade.
About the map itself, the major tweaking involve the use of non-standard angles (that is, 90° and 45°) in lieu of some more weird and unusual ones (30° and 60°) for a more dwarven architecture look. Also, the problem with OPD is the natural constraints this kind of map making carries: while the four quadrant concept is cool for circular dungeons, I don't want all the levels to look the same in shape. You will notice that the stairs that lead to Level 1D (bottom-center) are not justified with the quadrant. I hope to find the way to make this a recurring feature, with some levels sparse rather than aligned (the mines level will be a good example of this I hope).
All for now, I'm getting back on stocking. Hope you'll enjoy the map. Cheerz, yo.